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It would be rendered in beautiful 3D. As with previous RTS games, the four races are superbly balanced and employ very specific playing styles. Four excellent campaigns tie the main story together, and what an intriguing story it is! The guys at Blizzard skilfully kept everything that was fun in their old RTS games, employing a similarly structured narrative one campaign for each race while carefully improving the storyline.
For instance, missions here drive the plot flawlessly — every cutscene, line of dialogue or objective feels earned, and everything fits in perfectly. Creativity is paramount to keeping things interesting. Lots of fundamental improvements characterize WarCraft III, and none lend a greater influence on gameplay than the heroes.
They gain experience, level up, cast powerful spells and provide crucial buffs to their units. These valuable items, which range from potions to stat-boosting artifacts or magical scrolls, can be carried by your heroes and they pass over from mission to mission.
Such basic but effective role-playing elements give the game new life, and make all of its non-production missions, otherwise dreary affairs in other RTS games, a real pleasure to play. With party-sized tactics reminiscent of Dungeon Siege, these missions serve as surprisingly welcoming distractions.
When heroes get slain in battle, their souls float up and inhabit the ethereal plains until you revive them at an Altar.
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