The chronicles of narnia free pc game download






















It has passed over years in the world of Aslan and it seems that everythig had changed because king Aslan was gone and prince Caspian needs help in the war. They are going to have great battles with him as well and try to seek for the right things to do in there all the times. You need to be there with them and keep everyone safe because that is what truly matters over and over again.

Their enemies are going to be not only mighty creatures, but the men who have risen and started an empire for them. In the third part of the movie, it seems that only Lucy and Edmund are going to return there, because they are the younger ones and the other two are too old for something like that to do again. They are going to look for a magical place and we are talking about the island of Aslan who is going to be one of their greatest adventures to have ever been into.

But the fact is once they go there, they could never come back so that is why in the end they decide that they do not necessary need to be there and do everything that is going to happen. Good luck and we are hoping that you would manage to do all the interesting stuff from now on. Why to pay for a game when you can get it for Free? If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents.

Your property was freely available and that is why it was published on our website. The site is non-commercial and we are not able to check all user posts. The Chronicles of Narnia: Prince Caspian screenshots:. Size: 5. If you come across it, the password is: online-fix.

Odium to the core. Combat basically boils down to frantic hitting of H, U, and J until all the wolves, boggles, ankle-biters, ghouls, dwarves, minoboars, minotaurs, cyclopses and ogres are dead. Combinations of H, U, and J will make the child perform special moves - more damaging special attacks for Peter the eldest, sword-wielding, Pevensie for example.

Several combat sequences are timed, some very frustratingly so -- particularly the Battle of Beruna, though not perhaps surprisingly , the Great Battle. Beruna actually took me three long evenings to get right, whereas the Great Battle was done in relatively short order with no need for calling upon the serried ranks of available reinforcements.

The one interesting control I've not discussed so far is the K, or combine, control. This allows any given pair of children to combine to achieve either a greater smashing power Lucy with any one of her siblings , or greater combat damage - various combinations of Susan, Edmund and Peter. Other special powers are available for specific sequences. Susan can also use her bow and arrows, via the space bar and H keys, to pick off targets out of range to the other children, and Lucy has very important First Aid and Heal skills as well as the ability to fit through small openings that make her more than an annoying appendage.

Where there are 'puzzle' elements in a location, you'll find round tokens over the targets first with a specific child's portrait. This indicates which child can perform the relevant action, and once the child is selected, the appropriate action key to be used attack key, special key 1, or special key 2.

These are things like having Susan shoot targets to cause boulders to fall on a group of ogres, or Edmund climbing a tree to retrieve an item, or Lucy and Peter combining to smash a blocking lump of ice. These puzzles are always simple, in essence, though getting the timing right can sometimes be a little frustrating - especially when they involve Susan playing a tune on her pan-pipes. This game contains so few truly notable features that I'm reduced to commenting on the quality of the graphics and environments.

These were nice, reflecting well the winter-cum-spring aspects of the original story, but beyond that? Well, there's not much more to say, except to mention that collecting shield tokens and frozen statues does more than just add to your score for a particular level. They also earn you access to bonus content, which consists of self-congratulatory videos by the production team about the making of the game, and a number of bonus levels.

Gee, that was worth waiting for! It is remarkable that the only novelty I can find in this game is the control system. What's worse is that it's not a positive novelty, but something I'd look to avoid in future games! For cooperative two player play, just imagine how cramped you'd both be trying to use one keyboard together!

I found it most odd to have save games marked with a percentage score that doesn't reflect progress through the story, but instead the percentage of shield tokens found. This was particularly confusing, as I thought that I was only halfway through the game, based upon the percentage score and my memories of the original story, when all of a sudden the game ended with a short cut-scene.

Game over. Once more we find that a console game has been crippled by a simple porting exercise, rather than a more complete re-think of the user interface. The game's environments are based on scenes from the movie, and characters are voiced by the actors who portray them in the film.

The Chronicles of Narnia -- the books that is, not this game -- are globally famous as C. Jack Lewis's allegorical adventures of a number of children in the magical lands of Narnia.

Lewis was a member of the Inklings, an Oxford literary group focused on legend, poetry and language; the other particularly famous member, and longtime friend of Lewis's, being one J. Tolkien - a figure of reasonable note in terms of his influence over the computer games industry.

It was Lewis's books that had the more immediate success, of course, what with them being much shorter and aimed much more directly at children. In fact, it was Lewis's commercial success, amongst several other issues, that is thought to have begun the gradual falling out of Lewis and Tolkien.

Regardless of the surroundings, though, The Lion, the Witch and the Wardrobe was the first published of the eventual seven novels that form the Chronicles, although in terms of narrative chronology it is the Magician's Nephew that comes first. Echoes of future blockbuster movie chronology perhaps? Next we jump from the mid s to when Disney released a mainstream movie of the Lion, the Witch and the Wardrobe.

Now, I must admit that I've not been able to go see the movie yet - so any comments I make here in no way reflect upon the movie. To answer the original question in this section, 'what is it'? This is a reasonable description, if you think that the story of the Pevensies is one of fighting their way almost every step across Narnia to the Ice Queen's palace, then a massive battle, and the coronation of four shiny-faced Disney children by a tame lion.

The game starts abruptly, with no introductory cut-scene or helpful tutorial, straight in at the deep end trying to get the children out of their burning home in London. So, battling unfamiliar controls and a novel user interface in a dark and smoky environment, you are immediately under time pressure and playing for your characters' lives.

What's more, there was no paper manual to read beforehand to get any idea what's coming - there's just a help file a. What follows is a cut-scene direct from the movie, evacuating the children from London to the Professor's house in the country. The children then begin an exploration of the house, whilst playing hide-and-seek, and hiding from the house keeper, all of which results in Lucy, the youngest Pevensie, and Edmund, the third youngest, discovering the eponymous Wardrobe and the lands of Narnia beyond.

From this point on, the deviations from the 'proper' story really start to kick in. I completely lost Edmund's adventures with the Queen - a bug caused the relevant cut-scene to crash the game every time.

Instead I had to skip the movies that give Edmund and Lucy their motivation for the rest of the story their separate encounters with the Queen and Mr. Tumnus and was dropped into a cooperative sequence with Lucy and Edmund escaping from Narnia through a fight with a horde of wolves. I don't remember that from the book, and there was no mention of Turkish Delight! What gives? Upon returning to the 'real' world, there are arguments between the various children about Narnia and the Wardrobe, but eventually all four children, whilst trying to hide from the housekeeper, Mrs.

MacReady, end up going to Narnia together. The second trip to Narnia leads to the discovery of the arrest of Mr. Tumnus, and the adventures of the children with the beavers, Father Christmas and Aslan. I'm not going to tell the rest of the story here, as C. Lewis did a much better job than I could ever hope to manage.



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